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Hammerfight harouns ball
Hammerfight harouns ball






hammerfight harouns ball
  1. #HAMMERFIGHT HAROUNS BALL LICENSE#
  2. #HAMMERFIGHT HAROUNS BALL FREE#

Epic Flail: The basic flails are giant balls of rock or iron on chains.

#HAMMERFIGHT HAROUNS BALL FREE#

  • Downer Ending: If you accept the Emperor's offer to destroy Seraph, or fight it of your own free will after rejecting the Emperor's offer, there is no escape from the Abyss.
  • Unless you get one of the Downer Ending routes.
  • Determinator: The young Gaiar has been through a lot-to what some might call hell (and maybe back), even.
  • hammerfight harouns ball hammerfight harouns ball

    As your HP nears 0, your machine starts emitting smoke, and you become easier to stun and disarm. or jeer at you if you take too many hits.

  • Combat Commentator: In the Arena mode, a commentator will compare your performance to the warriors of legend.
  • Very rarely, Whisper rockets can sometimes be caught and then thrown back at your opponent with certain flails.
  • Catch and Return: Throwing weapons like the throwing stars or darts can be caught mid flight and thrown back at their previous owner by a skilled pilot.
  • The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage.
  • Bullfight Boss: Sophits (and some other enemies) will charge at you.
  • Armour can also be smashed through the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break.
  • Breakable Weapons: Weapons can break, if abused.
  • hammerfight harouns ball

    Where does the ammo come from? Nobody knows. Bottomless Magazines: The guns automatically reload after about five seconds.Said machines swing weapons as large as they are, so pretty much every weapon qualifies. BFS: Flying machines are slightly taller than humans in the background.Bamboo Technology: The aforementioned flying machines.The main titles are read out prior to each Arena fight. Badass Boast: As you defeat enemies in the arenas and perform various feats (smashing many pieces of armour, etc.) you gain some fairly impressive titles.And it's on a long chain, so you can't defend with it and a slight miss will leave your intended target unharmed while throwing you forcefully against their weapon. However, due to its weight, once you've swung it, you have very little control over where it goes. The heaviest weapon in the game, capable of destroying an armoured machine in two or three normal hits. Sometimes it misfires, but other times you can disarm an enemy with the force of the shot, or smash through armour and inflict Massive Damage. They have exceptionally fickle fuses, sometimes detonating at the lightest touch, and other times letting you catch them on your weapon and sling them back at the enemy who fired them. It can fire three slow-moving, explosive rockets between reloading. Whisper, a sort of rocket/grenade launcher.Awesome but Impractical: Many of the weapons, especially the guns.Audible Sharpness: Heard whenever a hit is scored with a slashing weapon.You get all sorts of fancy titles too, for various feats, achievements and suchlike. Asskicking Equals Authority: Your many-titled enemies are suggested to have fought and won many battles to get where they are.Let's just say that the Giant Flyers and Floating Continents should be your first clue that this isn't reality as you know it.

    #HAMMERFIGHT HAROUNS BALL LICENSE#

    Artistic License Physics: There's people who bemoan that the flying machines and their method of combat would be physically impossible-but it's Justified by an explanation by Seraph.








    Hammerfight harouns ball